I bought Okami for the PS2 last week, having eagerly awaited its release. This isn’t a review (I’ll save that until I’ve explored the game further), but I thought I’d post my thoughts on it.
It’s a terrible shame that Clover Studio has been dissolved by parent company Capcom. It seems their unusual games (which include Viewtiful Joe) haven’t managed to turn critical acclaim into commercial success.

Okami itself (via an almost boringly long introduction) tells the tale of a village cursed by the demon Orochi, a many-headed black serpent that lives outside the town in a cave. Every year the villagers were forced to sacrifice a young woman to the demon. This continued until a young man, with the help of a mysterious wolf, fought the demon to save the girl he loved. Together they banished the demon and a shrine was built to mark the site.
But, as the intro says, that is not the end of the tale…
A hundred years later, an unidentified someone removes the hero’s sword from the plynth. This act releases the demon once again. The world is now a blackened, lifeless wasteland. An appeal by the forest nymph Sakuya sees the sun goddess Amaterasu appear in the form of a white wolf.
I’ll put it plainly: Okami is the most beautiful game I have ever played. The artwork, which moves and flows like a combination of impressionist painting and Japanese calligraphy, is breathtaking and seems to get better with every moment you spend playing the game.
Innovative touches are in abundance, the main one being the brush. Through the discovery of techniques you can use it as a weapon, or to restore life. I’ve already used it to paint a bridge over a cliff and a star back into the night sky.
There are also genre formulaic gameplay elements. There’s a bit of pot smashing for money and Amaterasu’s little friend Issun is rather like Link’s companion Navi in Zelda: Ocarina of Time. As long as I don’t end up lighting torches and pushing blocks around I won’t complain too much.
Okami seems tremendously promising and may earn a place in my top 50.