With a new generation of consoles out, it’s time for the routine bunch of is the PC doomed? articles…
Of course, the PC isn’t dead - quite the opposite. Games like The Sims and World of Warcraft are enjoying huge sales. It is clear however that there is a general decline in sales. A degree of blame is aimed at the spiralling costs of developing a title, but this isn’t a unique concern to the PC. Some dissatisfaction is also expressed with current integrated graphics and their relatively weak performance compared to more expensive GPUs.
Now, there will always be a need for somebody to be pushing the platform forward and making incredible looking games like Crysis for the hardcore PC gamer. I watch ads for PC World on telly though and see Mr Consumer walking out the door, apparently very pleased with his £400 Compaq notebook.
Mr Consumer will not be playing Crysis, whether he wants to or not.
It does beg the question though “why can’t I have a little fun on my brand new machine that cost me more than an Xbox 360?”
When I started learning multimedia design, one of the first things we were told was “design for the lowest common denominator”. Instead of building games for next year’s hardware, why not build them for what is commonplace now? A small development studio could make use of middleware such as the Quake 3 engine, online distribution and episodic releases to create worthwhile games that would run perfectly well on today’s computers and who knows, perhaps sell a lot of copies?